Shadow The Hedgehog ISO
Nintendo Gamecube / GC GCN NGC ISOsGenre: ActionAdventureShooterPlatformer
Rating: ESRB: E10+, PEGI: 12+
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Game Description & Reviews:
Shadow the Hedgehog, a very gloomy/dark Sega game featuring of course Shadow almost and identical version of Sonic.. just a bit cooler!
Great game to try out and to emulate, I've played it for the Gamecube and now I am emulating it on my Wii.
I love this game. It one of my favorite games of all time. Shadow the Hedgehog is a game that was developed by Sonic Team and published by SEGA in 2005. In a commercial, Shadow the Hedgehog has been shown as a beta version of that. Shadow the Hedgehog is a playable character. The game has 1P Mode, 2P Mode, and Options. In 2P Mode, you and your friend must select 2 Shadows' to battle against each other. In 1P Mode, you will get an extra life when you get 100 (or more) rings and step on a portal device (or a checkpoint device). You will unlock the "Last Story" by completing the entire "Library." Shadow the Hedgehog can use weapons, even the military guns. This is a fun game to me. Who's side are you on? Who or what are you fighting for? Find out on this game, Shadow the Hedgehog (for the Nintendo Gamecube).
This is actually the same engine they used when they made Sonic Heroes except you're alone. If you love Sonic Heroes then you'll love this! It also explains alot about Shadow. Good scripting.
This is Sonic Adventure with guns and less polish, and players today are far more discerning than they were years ago. A long list of shortcomings, from stupid level design, unrefined controls and useless gunplay to disappointingly outdated graphics.
This is one of my favorite Sonic games ever.
Lots of guns, which isn't really very 'sonic game' like but it works, as it adds to what would've been without it, few things you can make the character do.
You have quite a few choices for how you want your storyline for Shadow the hedgehog to go, from justice to chaos, the game levels are all quite different and they all have different ways to complete them which is nice, doing different objectives for good or evil each time.
The chaos gauge moves is a really good idea. It makes it quite a unique game, basing you completely on good vs evil.
The only problem I saw really was the balance between hard objectives and easy objectives. Sometimes you had some parts/objectives for good or evil that are very hard to do, while some were very easy, which makes it kind of unbalanced.
And as I mentioned earlier, pretty minor, is the fact that it has a more violent atmosphere rather than a 'sonic game' atmosphere
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