Pokemon - Blue Version (USA, Europe) ROM
Nintendo Game Boy / GB ROMs
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Game Description & Reviews:
The Original Pokemon game that started it all. Catch 151 Different kinds of Pokemon and use them to your advantage to defeat trainers just like you. train your Pokemon to let them learn new moves and level up to eventually Defeat all of the elite four and take down team rocket. but first, you must make a very hard decision... Squirtle, Bulbasuar, or Charmander? A giant turtle, a dinosaur, or a Dragon? YOU will be come the MASTER and catch all 151!!!
The original games of the pokemon series boast a nostalgic gameplay like no other. In-game trades and battles that will have you in another dimension for quite a while. besides the fact you cant catch a wild growlithe, and the blue tinted display is depresing when used in compliance with a gameboy COLOR, this is a better game. there are more asthetically pleasing pokemon found in the wild... besides vulpix over growlithe... in this version of the first pokemon game, as opposed to the elusive red version of the game.
You've finally been granted your Pokémon trainer's license. Now, it's time to head out to become the world's greatest Pokémon trainer. It's going to take all you've got to collect 150 Pokémon in this enormous world. Catch and train monsters like the shockingly-cute Pikachu. Face off against Blastoise's torrential water cannons. Stand strong when facing Pidgeot's stormy Gust. Trade with friends and watch your Pokémon evolve. Important--no single Pokémon can win it all. Can you develop the ultimate Pokémon strategy to defeat the eight GYM Leaders and become the greatest Pokémon Master of all time?
Red and Blue are in a third-person, overhead perspective and consist of three basic screens: an overworld, in which the player navigates the main character; a side-view battle screen; and a menu interface, in which the player configures his or her Pokémon, items, or gameplay settings. The player can use his or her Pokémon to battle other Pokémon. When the player encounters a wild Pokémon or is challenged by a trainer, the screen switches to a turn-based battle screen that displays the engaged Pokémon. During battle, the player may select a maneuver for his or her Pokémon to fight using one of four moves, use an item, switch his or her active Pokémon, or attempt to flee. Pokémon have hit points (HP); when a Pokémon's HP is reduced to zero, it faints and can no longer battle until it is revived. Once an enemy Pokémon faints, the player's Pokémon involved in the battle receive a certain number of experience points (EXP). After accumulating enough EXP, a Pokémon may level up. A Pokémon's level controls its physical properties, such as the battle statistics acquired, and the moves learned. Catching Pokémon is another essential element of the gameplay. During battle with a wild Pokémon, the player may throw a Poké Ball at it. If the Pokémon is successfully caught, it will come under the ownership of the player. Factors in the success rate of capture include the HP of the target Pokémon and the type of Poké Ball used: the lower the target's HP and the stronger the Poké Ball, the higher the success rate of capture. The ultimate goal of the games is to complete the entries in the Pokédex, a comprehensive Pokémon encyclopedia, by capturing, evolving, and trading to obtain all 151 creatures.
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