.:Original Post:.

[SNES Hack] Super Mario RPG Revolution
Posted by MasJ @ Sat, 21 Nov 2009 | Message Boards

I just found this pretty amazing hack for Super Mario RPG for the Super Nintendo. It's got tons of new features and additions and so I've added it to our SNES ROMs Section for you to download. Here are some of the key additions/changes in this hack:

Changes from the Original Game:

- Characters can go level up to Level 50
- All bosses and enemies' battle scripts were changed
- Character stats changed around
- Spells reworked with more appropriate names and different stats
- All Enemy stats changed
- Dialogue changes (Mostly in-battle, but some out-of-battle as well)
- New enemies and enemy name changes
- Well-balanced difficulty curve
- Timing for Weapons, defense and spells changed considerably
- A few new enemy attacks and spells
- Some rebalanced and new equipment

Changes made from Remix:

- Solves problems with some enemies/bosses with multiple attacks (i.e. Enemies attacking after characters have died, leads to bug where enemy jumps offscreen and attacks nothing, only to come back some minutes later)
- Mallow with Shocker at the beginning instead of Thunderbolt as his first spell (Some enemies changed a bit to compensate for this)
- Balance out stats between characters and increase HP stat boosts
- Change enemy encounters around a bit (i.e. Mushroom Way, a Goomba encounter might give you two Goombas and a Koopa Troopa)
- Improved certain boss and enemy tactics as well as stats to make a little tougher/more balanced
- Fixed the bug where it says that your character will gain a new special at Level 51. The max level is 50 in this game
- Changed Geno Whirl's stats (It will always hit now, sometimes will hit 9999 on its own, but timing for guaranteed 9999 is VERY hard like Geno Boost's)
- Changed stats for a few pieces of equipment (Masher, Lazy Shell)
- ALL Weapons have small changes to timing (Mainly just for the strongest level of the attack)
- Changes to most Psychopath messages
- Fixed problem with "Ready, Get Set, Go!" message on Booster Hill
- Small fixes with some out-of-battle text messages
- Improved enemy evasion for most enemies
- Balanced FP cost and all-targeting attacks
- Lessened overall EXP gain to compensate for Lucky Jewel, Lucky! Bonus, and the special Hammer.
- EXP Booster costs twice the amount of Coin Trick now.
- Balanced the stat-boosting items (Bracer, Energizer, Power Blast, Crystalline, Yoshi-Ade)
- Former boss replaced with a entirely new boss (using an unused enemy sprite)


It's basically a hack of a hack and is pretty darn good! Get it right now!

-> Super Mario RPG Revolution [Hack]


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