Final Fantasy VIII [NTSC-U] [Disc1of4] ISO
Sony Playstation / PSX PS1 ISOsGenre: Role-PlayingRating: ESRB: T, OFLC: M15+, CERO: B, PEGI: 16+
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Game Description & Reviews:
As the successor to the overwhelmingly popular Final Fantasy VII, Final Fantasy VIII was awaited impatiently by both gamers and critics alike back in 1999. The result was a truly controversely discussed game which polarizes the FF fanbase to this day. Without further ado, I will try to give a short review about the eighth entry in the FF franchise.
Back in 1999, FF VIII was one of the most graphically appealing game on the PSX, featuring beautiful CG cutscenes, realistically proportioned characters and gorgeous pre-rendered backgrounds. Of course it can't even begin to compare to current gen console games but as a PSX titles the graphics are top-notch and as good as they can get.
The entire OST is composed by none other than the famous Nobuo Uematsu who was responsible for the soundtracks in FF I-FFX and it shows. Most tracks fit the situation they are played in and are quite enjoyable. For the first time in the FF series, FF VIII features a vocal ending song titled "Eyes on Me" sung by the chinese pop diva Faye Wong. Even though the English lyrics are a bit awakward, it is nonetheless a soothing music piece befitting the underlying "love" theme of FF VIII.
You follow the story from the POV of Squall, an anti-social loner who attends a mercenary training facility known as Balamb Garden. It begins with Squall getting himself almost killed in a sparring match against his rival Seifer. From here on, he has to take the practical to become a SeeD, the Garden's own brand of elite mercenary and solve conflicts all over the world. Needless to say, Squall and his fellow SeeD comrades get dragged into a hugh mess involving a sorceress lusting for world domination. While the story and script writing is nothing truly outstanding, it remains entertaining enough to follow it through to the end.
FF VIII introduces a rather uncommon battle system called the Junction system. To sum it up in a nutshell: in order to increase character stats and to learn abilities you must equip Guardian Forces (G.F.) the equivalent to FF VII's summons. After victorious battles, you are awarded the genre standard EXP (needed for Level Ups), Items and AP which is used to teach a G.F. abilities. By equipping a certain G.F. to a character, he/she has access to all abilities that G.F. has learned. As it is possible to equip any number of G.F. to a character and coupled with the fact that they all have varying abilities , it involves some strategy to find the best combination for your party. Another important gameplay mechanic concerns the magic system: no longer do you need to learn spells and expend MP to cast them. Magic in FF VIII is treated the same as expendable items and must be drawn from enemies or refined from items. Each character can hold up to 100 quantities of a single spell and overall 32 different spell in their inventar. Magic is also crucial to enhance charcter stats like HP, Strength and Vitality as you can literally junction these magics to the aforementioned stats to enhance them.
FF VIII actually deviates from the norm by overhauling traditional JRPG elements: level grinding is replaced by Junctioning, Magic takes acrucial role in stat enhancement, weapons can only be upgraded and never bought, monsters level up along your party and
the story focuses more on Squall's character development instead of the world crisis as it was the case in FF VII.
If you can overlook the outdated graphics, the low difficulty level and the few flaws in the game's script writing, you will find a truly outstanding game despite being vastly different from its predecessor.
Final fantasy 8, like its predecessor Final fantasy 7, is presented as a rpg game with turn base battle system. Published and developed for Playstation in 1999 by squaresoft (now square enix).
The game starts with Squall Lionheart, a member of an elite military force known as Seed - deployed by Balamb Garden for various missions. Training with Seifer, an arrogant guy who pisses everyone, he injures himself and is taken to the infirmary before his first mission. And subsequently, the story unveils and progresses deeper as he meets new missions, friends (e.g. Zell, Irvine, etc.), romance (Rinoa Heartily, shown at intro of game, and introduced later at disc 1), enemies, and revelations.
FF8 features a unique power up system called "Junction System". You equip magic (drawn from monster or draw points) to your Junction menu, and it will power up your characters depending on your style and preference. Limit break system is reintroduced, however it's more than what you expect. Each character has their own unique limit menus, and you can configure their limit setup differently. Plus, Guardian forces (formerly in materia) are reintroduced, but this time you also junction them via Junction system, furthermore you get to choose abilities that you're gf will learn. Plus a Card Battle system called "Triple Triad" is introduced for the first time.
FF8 brings a golden script, and an exceptional story line (e.g. Time travel @ disc 4), the friendship that Squall will make with the people he's gonna met along, and the heart-warming romance with Rinoa Heartily will provide. With the game shipping 8.15 million copies worldwide as of March 31, 2003
Final fantasy is truly one of the best Ps1 titles of all time, and personally my most favorite, having finished it a dozen times. Play this game and I assure you will fall in love with it!
The next chapter in Final Fantasy takes the series to the next level. Final Fantasy VIII combines an epic storyline with dynamic role-playing elements, breathtaking music, and well-defined characters. The world of Final Fantasy VIII comes to life in a dazzling display of digital artistry that spans four CDs. With the addition of an hour worth of CG animation, a new "Junction" system, and compatibility with the Dual Shock Analog Controller, Final Fantasy VIII is a breathtaking addition to the series.
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