Kid Icarus - Angel Land Story (USA, Europe) ROM
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Game Description & Reviews:
In 1987 (for the USA) Nintendo released the two Silver Label adventure games. Metroid became very well-known and popular, but Kid Icarus did not enjoy much popularity in the USA. Sales do not often make sense, but they do in this case.
Kid Icarus is something like a combination of Metroid, Super Mario Bros., and Adventure of Link. Another way of describing it is to say that it is a primitive role-playing game with action sequences. If this all sounds strange, then you have gotten the point. It is a sectioned scrolling game where you normally cannot go backwards. The 4th sub-stage out of each group of stages is a dungeon where you can go wherever you want. There is a boss at the end of each 4th sub-stage. This is also one of the earliest password games.
In the 1st-3rd sub-stages, you will die if you fall into a pit, unless you have a feather. Monsters will come in waves, altering their patterns based on your position. If you have infinite patience, you will do quite well in this game. You really need to pick up those hearts, for instance. Also, the training rooms are very difficult, but you need to pass them. Much of your time, at least early on, will be spent wondering why in the world this game was designed in this way.
You really need to take good long read of a manual or walkthrough before playing this game. Even then, some things will come as a surprise. The eggplant transformation comes to mind, and it is also very important to realize that you lose a hammer every time you hit something with a hammer. Emulators make this game much more playable, but even then not many people will play it due to how frustrating it can be.
All the criticism aside, it is clear why this game merited the silver label. The music is quite good for the time, and the graphics are not so bad either. Ancient Greece is interesting, and this game has its charm. I just would not recommend going into it expecting something as good as Metroid or The Legend of Zelda.
Kid Icarus, known in Japan as Hikari Shinwa: Palutena no Kagami, is an action platform video game for the Famicom Disk System in Japan and the Nintendo Entertainment System in Europe and North America. The first entry in Nintendo's Kid Icarus series, it was published in Japan in December 1986, and in Europe and North America in February and July 1987, respectively. It was later re-released for the Game Boy Advance in 2004, and for the Wii's Virtual Console online service in 2007. A sequel to this game was released for the Game Boy in 1991, and a third entry to the series was published for the Nintendo 3DS handheld console in March 2012. The story of Kid Icarus revolves around protagonist Pit's quest for three sacred treasures, which he must equip to rescue the Grecian fantasy world Angel Land and its ruler, the goddess Palutena. The player controls Pit through two-dimensional areas while fighting monsters and collecting items. Their objective is to reach the end of the levels, and to find and defeat boss monsters that guard the three treasures. The game was developed by Nintendo's Research and Development 1 division. It was designed by Toru Osawa and Yoshio Sakamoto, directed by Satoru Okada, and produced by Gunpei Yokoi. Despite its mixed critical reception, Kid Icarus is a cult classic, and had shipped 1.76 million copies by late 2003. Reviewers praised the game for its music and its mixture of gameplay elements from different genres, but criticized its graphics and high difficulty level. It was included in several lists of the best games compiled by IGN and Nintendo Power. After the release of the Game Boy sequel Kid Icarus: Of Myths and Monsters in 1991, the game series lay dormant for 20 years. It was eventually revived with a 3D shooter for the Nintendo 3DS, titled Kid Icarus: Uprising, after Pit's inclusion as a playable character in Super Smash Bros. Brawl.
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Top emulators for this game (as voted by users):
|Mac OS X||RockNES|
FCEUX [Version: 2.1.4a] Size: 1590.28K
JNES [Version: 1.0.2] Size: 342.75K
My NES [Version: 2.3] Size: 2.0M
NesTopia [Version: 1.40] Size: 1220.35K
VirtuaNES [Version: 0.9.7] Size: 373.26K
NesterJ [Version: V1.13] Size: 5455.87K
nesDS [Version: 0.51a] Size: 174K
Mac OS X:
RockNES [Version: 4.01] Size: 1.1M
RockNES [Version: 4.00 (i686)] Size: 120K
RockNES [Version: 4.00 (i386)] Size: 116K
Nesoid [Version: 2.5.0] Size: 291.74K
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