Quest 64 (USA) ROM
Nintendo 64 / N64 ROMsGenre: AdventureRole-PlayingRating: ESRB: E
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Game Description & Reviews:
This game has been critiscized much too hard, considering it is the one of the only RPG games in the Nintendo 64 library. I enjoyed this game and I still pick it up today to re-play it.
I must say, the music for this game is fantastic. I always found myself humming the toon right when you leave your house and remembering, "Oh yeah, that was Quest 64!" The music is definitely memorable, some of the best for Nintendo 64.
The flaws, I'd say it did get a little ridiculous grinding your way to higher level magic, however they have those secret spots that level up your magic by one for a reason, so that you don't spend too much time grinding and more time playing the game.
Overall, I'd say the game had a lot of great points with a big open 3D world. I'd never had so much fun exploring new places. Many towns, but the grinding is somewhat annoying. The combat gets old, however the boss battles are great. I'd recommend Quest 64 to anybody who wants to play an RPG.
A beautiful game with a unique spell system, Quest 64 seems to fail in all other areas. The story (or lack of) is absolutely horrific, the gameplay very quickly becomes boring, and there is so little to find that this game perhaps shows best why the N64 is without any RPGs that are worth playing. Although an RPG is rare enough to the N64 that this game is certainly welcome in it's library, it fails to even compare to the RPGs of the PSX, SNES, or GB series.
Quest 64 is a breath of fresh air in the almost RPGless land of the N64. I'm not gonna lie, it's not the greatest of it's kinda and it has many flaws, but it still comes out as a pretty good RPG.
First the bad: there's no plot whatsoever. You're Brian, you're looking for your father, you're a sorcerer and that's pretty much it. All the rest is generic RPG cliches. The game features a nice 3D world but it seems awfully underpopulated, not a lot of NPCs or interesting things to discover. Development of the game seems to have been made in a rush and as a consequence things are quite linear.
What really shines in Quest 64 is the battle system. You're a sorcerer apprentice so you'll be using magic to defend yourself. Attacks can be choosen from four different elements (fire,water,stone and wind) as well as combined to create more powerfull spells.
As you level up you can increase your graduation in each of the elements to fuel stronger spells and combos, but that's not enough if you want to really become stronger. You'll have to search the big 3D environment for little white spirits that can upgrade your magic. Luckily the creators where a little more thorough in the dungeon design so this "quest" will be a nice experience.
It's a fun game. The graphics and music are nothing special, but are nice for an early N64 title. Give it a chance.
This game is one of the only RPG's for the Nintendo 64, but that doesn't make it spectacular. This game was flawed. Terribly.
The graphics are good, as well as the soundtrack. None of that is really lacking. The storyline wasn't terrible, but so unoriginal. The real issues come down to the gameplay.
First off, there is no currency in the game, therefore no shops are present in this game. All inns are free, and all your items are either found in treasure chests or given to you by townsfolk. So either the people of Celtland are the most generous people on earth, or THQ was trying to go too cheap or didn't have the energy to put currency into the game. My guess would probably be the latter.
Also, the battles are immensely difficult. You have to stop and level up A LOT! Also the MP is a bit of a joke. It's almost virtually impossible to ever get your magic strong enough for it to ever be useful. You get several different spells in each element (fire, water, wind and earth) and as you find power-ups, you use them to level up an element. When you do this, the level of your spells increase. BUT it's not as good as it sounds. It touches this very minimally. For instance, there is a cure that you can use under your water element, but I had to have way more water elements than anything else and even then the cure was not very potent at all (out of 35 hp it healed like 5 or 7 or something.). The MP meter also goes down extremely fast. So really the MP is just not worth it unless an enemy has a weakness of some kind to a particular element.
If you're really an RPG fan, then you might want to consider giving Quest 64 a try since it is one of the only RPG's available for Nintendo 64, and it isn't all that bad, but I've definitely seen many better, and this game really isn't all that enjoyable.
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