BGB version 1.03

homepage:http://bgb.bircd.org/
email: bgb at bircd dot org

this is a gameboy/color emulator for win32 which will probably never be finished

disclaimer:

no warranty of any kind, use at your own risk. This program is guaranteed to do nothing but taking disk space. Don't blame me if it damages your computer, or erases your hard drive, etc. Using copyrighted roms with an emulator is illegal if you don't own the real cartridge or have explicit permission from the copyright holder. If you choose to do so, that is your responsibility.

note: Click the right mouse button in the emulator window to get the popup menu, from which you can access the options and functions.

default keys:

numpad +fast forward
numpad *reset gameboy
numpad -cheat codes on/off
AB button
SA button
ShiftSelect button
EnterStart button
F2save state
F3select state
F4load state
Escdebugger

features in this version:

system requirements:

win32 i386 (95, 98, ME, NT4, 2000, XP, and possibly later versions of windows). also, BGB runs on wine on linux.

Windows compatible soundcard and joystick/gamepad are optional. A videocard with directdraw hardware acceleration is recommended.

debugger:

bgb can emulate some things "like real hardware", such as inaccessible VRAM, "random" initialized wram/hram, and the "halt/ints disabled bug". these are enabled by default, and give no speed penalty. they can give problems with PD/unofficial roms and may be disabled.
if they are enabled, one can also set "break on ..." settings to find if a rom is misbehaving.
note that if you enable any "break on" settings, or set breakpoints of any kind, bgb will run in "debug mode", and will be about twice as slow because of extra checks. this is done to allow bgb to run as fast as possible if debug features are disabled.

known problems:

options window:

Popup menu --> Options.
here you can change the joypad keys, the colors of gameboy screen, and the sound options.

GameGenie/GameShark cheat:

the cheat window shows a list. you can add/edit/delete cheat entries, with a code and a description. you can load/save the cheats to a file.
meaning of the letters: cheat editor: you can either enter a game genie/shark code, or enter "internal values" which allows you to easily make your own codes.

How to make bgb run faster if you have a slow computer

full screen mode:

select window size -> full screen, to go to full screen mode. the GB screen will be at the center of the screen and has the same size which the window had before going to fullscreen mode.

game link:

for bgb game link to work at all, you need a very fast pc (P3, athlon) and <1ms lag (fast LAN, or localhost). it does not work with all games. some games that work are tetris, pokemon, mortal kombat. You can send me email: your system specs, OS, network specs (if applies), the game, and if it does work, or if it does not work. don't ask "when do you support (name of game)", i don't know. on one bgb, you select "listen", on the other you select "connect". it should then show "linked" in the titlebar. there is also an option "remotejoy" so joypad 2 of one bgb controls the other bgb (which does not have keyboard focus, for example).

version history:

1.03 - Emulating hardware behavior for "gin & tonic trick" in the "mental respirator" demo by Phantasy. Fixed the "on blt2: action not supported" problem which happens on some videocards - if it still happens for you, please contact me. Added 24 bpp directdraw support. Made joypad wizard better support "broken" controllers with things like flickering buttons (must press button for 0.5 secs). Added optional screen on startup to tell the user what to do. Added "cpu idle" wait for vblank routine - if it's not smooth on your pc, disable "reduce cpu usage". Added support for up to 32 joypad buttons.

1.02 - fixed a bug in the emulation core which may have broken roms. added japanese documentation (thanks, translator). show error if trying to add duplicate cheat code. allow saving disassembler output to text file.

1.01 - fixed "Cannot change Visible in OnShow or OnHide" bug. fixed bugs related to gamegenie cheats and cheats GUI. fixed problems/bug with window/fullscreen behavior.

1.0

0.9 - Color schemes can be edited. Increased precision of frequencies in sound code (alone in the dark intro interference effect). Centralized/wrapped sound output (waveout, disk writer) code. Fixed AV if showing registers w/o rom loaded.

0.88 - fixed: save file name gets corrupted if loading a rom causes a warning, making load/save impossible. added: you can now change the current save name, by changing the save dir in the options, without reloading the rom.

0.87c - fixed: the info screen still showed my old email adres...

0.87b - fixed: linkspeed was not initialized, causing problems when not linked, such as breaking alleyway

0.87 - added experimental TCP game link support.

0.86 - added support for japanese pokemon crystal. fixed: accessing a word on address $ffff caused AccessViolation. fixed saving of joystick buttons config. Redone code which searches GB screen rectangle in border bitmap.

0.85 - emulation of 2 joypads for SGB multiplayer. fixed memory leak when loading a rom fails. added support for gzipped roms. fixed some bugs in zip header code, bgb is less likely to hang on corrupt zips. new time synchronization code. sound bugfixes and accuracy improvements. Added option to use GB colors in SGB mode.

0.84 - Fixed pokemon crystal (HDMA behavior guesswork). Option for generating high quality anti aliased rectangular waves (CH1 and CH2).

0.83 - fixed some sound bugs introduced in 0.82. CH4 anti aliasing, especially CH4 high pitch tones sound better. Fixed a resize problem in wine.

0.82 - fixed "magical drop" and "miahamm soccer shootout". fixed "little mermaid ii pinball frenzy", speculation about HDMA behavior. rewritten sound code, improved sound. CH4 (noise) is more like real gb now. implemented anti emulator detection.

0.81 - redone STAT/timing/interrupts core, more accurate now (?), fixed *many* known problem roms. implemented DI+HALT hardware bug now, needed to fix smurfs/thunderbirds again (thanks no$gmb history text). "little mermaid ii pinball frenzy" graphics will be broken until i have exact HDMA timing. added "no visible window" mode (doubleclick in bgb window to toggle). GB screen can now be off-center in the border bitmap. SGB border can now overlap main screen in 16 bits gfx mode (alfred chicken). minor fixes/changes.

0.8 - Added SGB support. renamed "snapshot" to "state" to prevent confusion with "screenshot". changed I/O register behavior, it should be more like the real hardware, i might break something. fixed bugs. added options.

0.71b - i removed the hide taskbar code for fullscreen, i think its not needed. added support for "the smurfs" and "pocket puyo sun" (i didn't HALT if ints disabled)

0.71 - Added support for HuC1 and HuC3. Improved control panel GUI. The 4 sound channels can be enabled/disabled independently. Colors of background, window and sprites can be set. Improved full screen support. Bugfixes. Changed DMA behavior, "little mermaid II pinball frenzy" and "le mans 24h" both have correct GFX. fixed nintendo logo screen (ishido)

0.7 - improved compatibility, a number of problems fixed; tested: "legend of zerd", "magical chase", "elmo in grouchland", "faceball 2000" (framerate), "dragon slayer" (music). Emulation speed can be adjusted. added "delay" option so bgb doesnt have to use 100% cpu. emulation of absence of external ram (reads $ff). more cleanup.

0.66b - Saving zero length .sav files problem is fixed. save-filenames were truncated at first dot, fixed. problem with pressing U+D or L+R key simultaneously is fixed. Fixed problem of "Mr. do!" hanging at hi-scores screen.

0.66 - You can drag & drop files to the BGB window. BGB can start with no rom loaded - you don't get the load rom dialog.

0.65b - i did the changes from 0.64 to 0.65 again... this time i did yet another gfx engine, i didnt like 0.65 being 5 fps slower on my pc.

0.65 - Support for bilinear filter. removed the vram viewer; i didn't use it, and it was not stable. Fixed problems with "Mr. Do!". fix in gfx engine: dirty statusbar-split in "fortress of fear". small sound fix (broken in 0.64)

0.64 - minor update+bugfix. based on diagnose roms. Fixed speed of envelope sweep, it is now 1/64 sec per unit as in reality. sound registers now behave more like on real gb. OAM is now zero filled on reset, sprites were flipped incorrectly.

0.63 - minor update. Fixed (reversed) sound stereo. Added option for GBC "LCD colors", similar to the "real colors" option in no$gmb. Joystick buttons up to #16 can now be used. Fixed problem with puzzle road.

0.62 - Added support for joystick/gamepad. Added support for rumble carts. Cleaned up the LCD/STAT/interrupts code; a few rom problems solved, runs pinball deluxe/fantasies. Fixed sound volume rounding, better sound. Fixed the in 0.61 introduced sound problem with Cannon Fodder.

0.61 - Added support for zip files. Added 16 bits gfx engine for old GB (faster if window is big/maximized).

0.6 - Added GameShark support. Fixed many bugs. Great sound improvements (also fixed a bug which messed up the sound in GBC mode). Sprite priority as on real gb.

0.52 - Added a setting which automaticly switches between the faster 8 bits gfx and the 16 bits gfx when needed. Changed window behavior again, it should be correct by now (alfred's adventure). WAV writer didn't work if soundcard disabled... minor fixes. Fixed problem with Hook.

0.51 - fixed problems, even more roms supported, check out the screenshots page. Added "Tiles viewer". Fixed a problem with the filename of the wav-writer.

0.5 - Added hicolor GBC graphics engine. Added background priority support. Added MBC3 timer emulation. Problems solved, more roms run correctly. Wait-loop detection, some games run faster. Maximum frameskip option. BackGround map vram viewer. Minor changes.

0.4 - Added GBC support. Fixed bug in auto-frameskip code, it is now smoother. Minor change in video engine, "the addams family" and "starfight" now run.

0.32 - Added icon. Fixed serial transfer; Mortal Kombat and Alleyway now run. CPU optimized with assembler. Emulated behavior of window (startrek briefing screen). minor changes.

0.31 - Added support for MBC5 (games like warioland 2). Added gamegenie on/off key. Changed behavior of select snapshot window.

0.3 - First released version

feedback:

If you have comments, questions, hints or problems/bugs which are not described here, send me mail.